Monday, June 3, 2024

Gender and Gender relation in manga and anime

Gender and Gender relation in manga and anime.

expected to spend most of their waking hours at work, or on business-related to entertainment outings. He feels he must shoulder the entire burden of financially supporting the household, and for this, he needs to sacrifice himself to his job. Children sometimes grow up without knowing their fathers, and sometimes the mother will admit she prefers not having her husband around, because he gets in the way. A recent trend has more and more women putting off marriage or even not marrying at all.


Of course, not all is this bad! There are brilliant and capable women in various professions, from government to science; and there are men who are wonderful fathers, loved by their children and wives. One person has reported that there is very little open discrimination left in many professional fields.

So much for the background on Japanese gender relations. Yes, much of it sounds fairly dismal. But how are gender relations depicted in the manga and anime?

Historical and Modern Attitudes.

Historically, like almost every culture on the planet, Japan has tended toward idealizing male dominance and female submissiveness. However, women have not been invisible, especially in Japan's early years. Some of Japan's greatest literary figures were women, such as the novelist Lady Murasaki, who lived about a thousand years ago. Some of Japan's earliest rulers were empresses. However, when Japan became war-oriented and feudal, women quickly became second-class citizens. Most women were treated as they have been treated throughout history: as merchandise, or servants, and as heir-producing machines. This is not to say men were free from societal chains; men in Japan are expected to conform to societal expectations, too, and males were expected to devote themselves to their tasks with great diligence and hard work.

Unlike in the West, however, some women, not just men, were trained as samurai and ninja, and they fought with the long, halberd-like naginata. Supposedly, for a woman to touch a sword was a dishonor to the sword; conversely, it was (up until recently) considered disgraceful for a man to use a naginata, a "woman's weapon." Women samurai were not given the "honorable" and less pleasant way of committing suicide by cutting open the abdomen; they were given, instead, the "easy" way out --- cutting their own throats.

Still, that some women were trained for combat at all is an insight into the Japanese attitude toward women. Women, though second-class, are important assets to a family. Like any culture, most men and women come to care for each other, and a man heard deprecating women at the pub might be willing to risk his life for his wife. And that is one of the characteristic quirks of Japanese culture.

The macho ideal of a strong, cool male fits the Japanese ideal very closely. At home, some Japanese men tend to order their wives about. They have a tendency to speak gruffly, and use the wife's first name. "Kyoko, the tea!" or "Mayuko, please get me more coffee." Wives, meanwhile, are generally expected to refer to their husbands with the polite form of "you," or "anata," and they are expected to use more polite phrases and to obey their husbands. An interesting exception to this, however, are many families with children. Some parents take to calling each other as "Mama" or "Papa" (or "okaasan" and "otousan"); hence, not only do the children refer to their mother as "mama" or "okaasan," but so does the father (and vice versa). "Let's ask mama when she gets home," the husband might say. "Papa, is this your wallet?" the wife might say. This is extended further once the parents become grandparents, and they start calling each other "grandfather" or "grandmother," just as the newest generation does.

At work, though, it is reported that women are the last to be hired and the first to be fired. Many college-educated women simply aren't hired, even if they're qualified. There is still an expectation that a married woman will quit her job to stay at home. Sexual harassment, though technically illegal, is apparently common at the workplace, and both men and women are expected to regard it as normal.

In society in general, naked women are plastered here and there --- from subways to the TV set (yes, even prime time TV). As one American family in Japan put it, "At first the kids would stare at the TV set [because of the prevalence of female nudity], but after a while, they got used to it." Pornographic bookstores are pretty common, and business men are frequently seen reading pornographic books openly, in public. Much of the recent pornography, reports a friend, is based on sadistic themes.




As I've said of men before, often they are expected to spend most of their waking hours at work, or on business-related entertainment outings. He feels he must shoulder the entire burden of financially supporting the household, and for this, he needs to sacrifice himself to his job. Children sometimes grow up without knowing their fathers, and sometimes the mother will admit she prefers not having her husband around, because he gets in the way. A recent trend has more and more women putting off marriage or even not marrying at all.
Of course, not all is this bad! There are brilliant and capable women in various professions, from government to science; and there are men who are wonderful fathers, loved by their children and wives. One person has reported that there is very little open discrimination left in many professional fields.

So much for the background on Japanese gender relations. Yes, much of it sounds fairly dismal. But how are gender relations depicted in the manga and anime?

Thursday, May 23, 2024

reason why anime goes beyond boundaries

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 One of the key reasons for anime's global success is its ability to delve into universal themes that resonate with people from various cultures. Whether exploring love, friendship, perseverance, or the human condition, anime often addresses fundamental aspects of the human experience.

Breaking Barriers: How Anime Transcends Cultural and Artistic Boundaries

Anime, a dynamic form of animated storytelling originating from Japan, has become a global phenomenon that transcends cultural, linguistic, and artistic boundaries. In this blog, we’ll explore the reasons why anime goes beyond traditional limitations, captivating audiences worldwide and leaving an indelible mark on the cultural landscape. 

 Universal Themes, Global Appeal

One of the key reasons for anime’s global success is its ability to delve into universal themes that resonate with people from various cultures. Whether exploring love, friendship, perseverance, or the human condition, anime often addresses fundamental aspects of the human experience. We’ll discuss how these relatable themes contribute to the genre’s global appeal, fostering a sense of connection among diverse audiences.

Artistic Diversity and Innovation

Anime’s artistic diversity is a defining feature that sets it apart from conventional animation. From the visually stunning landscapes of Studio Ghibli productions to the avant-garde aesthetics of experimental anime, this section will delve into how anime continually pushes artistic boundaries. By embracing diverse styles and experimental storytelling, anime captivates audiences with its constant innovation.

 Cultural Exchange and Understanding

Anime serves as a cultural bridge, providing audiences worldwide with a window into Japanese traditions, customs, and societal norms. We’ll explore how anime fosters cultural exchange and understanding, breaking down stereotypes and fostering an appreciation for the rich tapestry of Japanese culture. Additionally, we’ll discuss instances where anime has inspired global interest in Japanese language and traditions.

Digital Age Accessibility

In the digital age, accessibility is paramount, and anime has embraced this trend wholeheartedly. Streaming platforms and online communities have made it easier for fans across the globe to access a vast array of anime titles with subtitles or dubbing in multiple languages. This section will highlight how the digital landscape has contributed to the global popularity of anime, allowing fans to connect and share their love for the medium.

Influence on Global Pop Culture

Anime’s impact on global pop culture cannot be overstated. From influencing fashion trends to inspiring art, music, and even other forms of entertainment, anime has left an indelible mark. We’ll explore instances where anime references have permeated mainstream culture, showcasing how the genre has become a driving force in shaping creative expressions worldwide.



Tuesday, May 21, 2024

ANIME ADDICTION:ITS CAUSES AND EFFECTS ON STUDENTS

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The Most Common Reasons and Effect of Anime Addiction





Anime Addiction: Its Causes and Effects on Students

Anime is a style of animation in Japan, heavily influenced by the manga (Japan comic) style and typically featuring characters with large eyes, big hair, exaggerated facial expression, and it is classified according to its genre. Anime are animation that are unrestrained in artistic expression, serious drama, violence and vulgarity (there is even pornographic anime).

Nowadays, anime addiction is very rampant especially among students. People with obsessive interest in anime are called, Otaku (a Japanese term). There are many factors that urge students to watch anime that leads to addiction. Anime itself serves as a great factor that let the students to watch, because anime became the latest trend for all teenagers. Next is that having a good storyline that makes the students hook up. If students missed one episode, they will surely get lost and never get the drift of the entire series. Another one is due to cool animation, which has a vibrant color that tickles their eyes everytime they watched a single episode. Next is peer pressure, which influences a person to watch anime. When your group are expose to anime it will surely influences you. Last is boredom buster. As an expert say, boredom is not the lack of sensory stimulation: It is just a lack of imagination or creative thinking, so students tend to watch anime more often and surf the internet to read online manga.

Students who are too much expose to anime became addicted and anime addiction can have positive or negative effects to the viewer. The positive effect is that, it gives happiness to students which satisfy them and instead of engaging into drugs they spend their time on watching anime. Aside from the entertainment perspective, students learn to reach to others and make friends who share the same passion through joining Cosplay or Costume play. Through watching anime, they learn to draw and improve their English grammar.

The negative effect is that, students are expose





THE EFFECTS OF ANIME ADDICTION TO STUDENTS



Thesis Statement: There are negative and positive effects that may result from Anime addiction. Introduction

Anime is a style of animation in Japan which it can lead into addiction. Nowadays, anime addiction is very rampant especially among students. People with obsessive interest in
Anime is a style of animation in Japan which it can lead into addiction. Nowadays, anime addiction is very rampant especially among students. People with obsessive interest in anime are called otaku.


I. Anime II. The negative effects of Anime Addiction to students A. Academic B. Health C. Behavior III. The positive effects of Anime Addiction to students A. Increased Social Interaction B. Interest in arts C. Interest in Japanese Language and Culture D. Relieves Problem E. Influence their English Vocabulary

Monday, May 20, 2024

Cartoons

 Popeye




cartoon character

Cartoon, originally, and still, a full-size sketch or drawing used as a pattern for a tapestry, painting, mosaic, or other graphic art form, but also, since the early 1840s, a pictorial parody utilizing caricature, satire, and usually humour. Cartoons are used today primarily for conveying political commentary and editorial opinion in newspapers and for social comedy and visual wit in magazines.

A brief account of cartoons follows. For full treatment, see Caricature, Cartoon, and Comic Strip; for animated-motion-picture cartoons, see Motion Pictures: Animation.

While the caricaturist deals primarily with personal and political satire, the cartoonist treats types and groups in comedies of manners. Though William Hogarth had a few predecessors, it was his social satires and depictions of human foibles that later cartoons were judged against. Honoré Daumier anticipated the 20th-century cartoon’s balloon-enclosed speech by indicating in texts accompanying his cartoons the characters’ unspoken thoughts. Hogarth’s engravings and Daumier’s lithographs were fairly complete documentaries on the London and Paris of their times.

Thomas Rowlandson lampooned the ludicrous behaviour of a whole series of social types, including “Dr. Syntax,” which may well be the grandfather of the later comic strips. Rowlandson was followed by George Cruikshank, a whole dynasty of Punch artists who humorously commented on the passing world, Edward Lear, Thomas Nast, Charles Dana Gibson, and “Spy” (Leslie Ward) and “Ape” (Carlo Pellegrini), the two main cartoonists of Vanity Fair magazine.

In the 20th century the one-line joke, or single-panel gag, and the pictorial joke without words matured and a huge diversity of drawing styles proliferated. The influence of The New Yorker magazine spread to other publications worldwide. The new cartoonists included James Thurber, Charles Addams, Saul Steinberg, Peter Arno, and William Hamilton of the United States and Gerard Hoffnung, Fougasse, Anton, and Emett Rowland of England.

A Pulitzer Prize for editorial cartooning was established in 1922, and a Sigma Delta Chi Award for editorial cartooning was awarded annually after 1942; such cartoonists as Jacob Burck, Herblock, Bill Mauldin, and Rube Goldberg won both. Carl Giles was honoured with the Order of the British Empire in 1959 for his achievements in editorial cartooning.

Conté crayon, drawing pencil named after Nicolas-Jacques Conté, the French scientist who invented it late in the 18th century. The conté crayon is an especially hard pencil, made of an admixture of graphite and clay that can be varied for different degrees of hardness. It is usually made in black, red, or brown and is used as a drawing medium in any combination of these colours.





Thursday, May 16, 2024

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 3D Max



WHY 3D Max?

Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3d computer graphic program for making 3d animation, modals, games and images. It is developed and produced by autodesk media and entertainment. It has modeling capabilities and a flexible plugin architecture and must be used on the microsoft window platform. It is frequently used by video game developers, many tv comercial studios, and archetectural visualization studios. It is also used for movei effect and movie pre-visualization. 3ds Max features shaders (such as ambient occlusion and subsurface scattering), dynamic simulation, particle system, radiosity, normal map, creation and rendering, global illumination, a customizable user interface, and its own scripting language.





What Does 3ds Max Do?


3ds Max is used in the video game industry for creating 3D character models, game assets, and animations.

With an efficient workflow and powerful modeling tools 3ds Max can save game artists a significant amount of time.

Also popular for TV commercials and film special effects, 3ds Max is often used to generate graphics for use alongside live action work.

The movies 2012 and Avatar both made use of 3ds Max in this way.

3ds Max fits into the animation pipeline at nearly every stage. From modeling and rigging to lighting and rendering, this program makes it easy to create professional quality animations easier and simpler.

Many industries use 3ds Max for generating graphics that are mechanical or even organic in nature. The engineering, manufacturing, educational, and medical industries all make use of 3ds Max for visualization needs as well.

The real estate and architectural industries use 3ds Max to generate photorealistic images of buildings in the design phase. This way clients can visualize their living spaces accurately and offer critiques based on real models.

3ds Max uses polygon modeling which is a common technique in game design. With polygonal modeling artists have a high degree of control over individual polygons which gives them a greater range of detail and precision in their work.

After a model is completed, 3ds Max can then be used to generate the materials and textures necessary to really bring things to life. Adding surface details such as colors, gradients, and textures will lead to higher quality renders and game assets.

There are several rendering  available in the software.

Skilled CG artists will be able to create photorealistic images using techniques designed to mimic nature. 3ds Max is also capable of toon shading and other stylized techniques popular in video games.

3ds Max can create realistic simulations of fluids such as smoke and water, both of which are used frequently in the entertainment industry.

Rigidbody physics in 3ds Max allows for the simulation of hard bodies such as rock and wood.

These simulation tools create shatter effects and rag-doll physics in ways that other software can’t handle.

Combined with a highly customizable particle effects system, these features can generate impressive photorealistic images and animations from scratch.

For creating life-like character models, 3ds Max provides simulations for hair, skin, clothes, and fur. And the many plugins available online reduce the development time for these types of models.

With its own scripting language, flexible plugin architecture, and customizable user interface, 3ds Max can be personalized to fit the needs of any 3D work.



Who Uses The Software?

3ds Max really caters to architectural designers and game asset artists the most.

As for rigging and animation, 3ds Max has everything necessary for professional work. So it is often used by professional animators working on big budget films, indie films, or even smaller commercial spots that need some 3D motion.

Using skeletons, bone constraints, and kinematics, artists can animate characters using a really simple process that almost anyone could pick up with practice.

Animation in 3ds Max revolves around keyframing bone properties, making it easy to create complex and organic motion.

This software comes with two subsystems for animating character models: CAT and character studio.

Each is fully customizable with a wide variety of applications. Both are compatible with motion-capture file formats too. And together they provide a powerful means of animating complex and detailed scenes.

3ds Max is often compared to Maya among those in the creative industry.

While Maya is generally more powerful in most areas, 3ds Max is easier to use and often more forgiving. This is especially true in the modeling department.

When it comes to modeling, 3ds Max is considered supreme due to its highly capable toolset that almost anyone could learn with a bit of practice.

Because 3ds Max is easier to learn than most other 3D graphic packages, it is commonly used to teach 3D art to beginners. Many secondary and tertiary classes use this software in their 3D graphics and animation courses.

Game studios like Ubisoft use it for creating many game assets. And colleges like the Savannah College of Art and Design(scad) use it in their classrooms. They rely on 3ds Max for teaching animation to the next generation of artists.

If you’re looking to dive into the complex and exciting world of 3D art and special effects, 3ds Max is an excellent program to start learning.

It’s studio ready and used by professional artists all over the world, yet still gentle enough to pick up even if you have little-to-no knowledge of any 3D work.



Wednesday, May 15, 2024

TYPES OF Animation TOOLS

 Softwares used in animation



There are 20 types of software to create defferent types of animations.

1. Adobe Animate

2.autodesk maya

3.stop motion

4.adobe charector animator

5.cinema 4D

6.pemcil 2D

7.3d animation 

8.autodesk 3ds animation 

9.moho

10.powtoon

11.toon boom harmony

12.2d animation software 

13.animaker

14.Toonz

15.animation courses

16.synfig

17.dragonframe

18.flipclip

19.houdini

20.krita

Work on Adobe animate.



Animate characters in real time with Adobe Character Animator. Use Adobe Animate to create vector animations. Create composites, motion graphics, and visual effects with Adobe After Effects. And move seamlessly between them and other Adobe apps, including Photoshop and Illustrator. Whether you’re using Windows or macOS, the right drawing tools and animation software awaits.

 Using your webcam and microphone along with motion capture technology, Character Animator matches your movements and expressions — from lip-syncing to tracking eyes — to animate characters so fast, you can even stream live. And with the Characterizer feature, you can quickly turn any piece of art into an animation. 

Create animations for TV, movies, the web, and more.



Animate (formerly Flash Professional) lets you create high-quality vector graphics that are scalable, reusable, and adaptable for cartoons, banners, games, and other interactive content. It’s easy to import from Animate to After Effects and publish your animated videos to multiple platforms with the push of a button.

Fast-forward to incredible composites and animations.

Change the weather in a scene; create mind-blowing effects; or start animating movie titles, logos, and illustrations. There’s nothing you can’t create with After Effects, the industry-standard animation and compositing software. Easily import your favorite characters from Photoshop, Animate, or Character Animator to composite them into any scene.



Tuesday, May 14, 2024

3D ANIMATION

 How does 3D animation work?



3D animation is created by using different software programs and tools like Maya, Blender, and 3ds Max to CREAT 3D animation. 

First, an artist must build 3D models, or “meshes,” which are then rigged with a skeleton or “armature” system. The rigged models can then be manipulated and animated according to the animator’s vision. The animation is then rendered as a sequence of images, typically at 30 frames per second. When the animation is played back in succession it creates the illusion of motion, a virtual three-dimensional environment, or "world." This world can be populated with various 3D objects, including characters, props, and scenery. 

The artist can then begin to animate the objects within the 3D environment. This is done by creating a series of “keyframes.” keyframe are like snapshots of characters or objects taken at different points in time. They show how things in that 3D environment should look and move at specific moments. 

The software program will automatically generate the necessary steps to transition from one keyframe to the next. This process is known as “tweening.” By carefully planning out each keyframe, the artist can create a fluid and realistic animation.

Why is 3D animation important?


There are many advantages 3D animation has over traditional animation techniques. It enables animators to create environments, characters, and objects that appear more realistic than 2D animation.

This is because objects in a three-dimensional space can be more accurately represented than those in two dimensions. As a result, 3D animation is often used for scenes that involve complex movements or actions, such as flying or explosions. 

3D animation provides a greater sense of depth and scale, making it ideal for showing large landscape, crowds, or altered realities. The use of three-dimensional models also makes it possible to create images that would be impossible or extremely difficult to generate with traditional animation techniques. This has made 3D animation tools like cinema Machine essential for filmmakers and video game developers who want to create high-quality and visually compelling scenes.

Real-time animation

Real-time animation is a type of computer animation that is created using special software and hardware – often known as game engines – to generate images that can run in real-time. This means the animation can be displayed at the intended frame rate without waiting for renders, making it possible to interact with the characters and objects on screen and see the results instantly. 

Real-time animation is commonly used in video games. In recent years, it has also been used in the virtual production of films, TV shows, and live broadcasts.

To create real-time animation, an animator first creates a 3D model of the object or character they want to animate. Next, they add rigging, which is a system of joints and bones that gives the model a skeleton. The animator then applies movement data to the rigged model, which brings the character to life. Finally, the animator adds textures and lighting to create a realistic look. 

For example, if a character in a video game is moving across the screen, the software will generate the appropriate images for that character’s movement. These images are then rendered in real-time. This gives animators the ability to change the movement or design of their animation instantly, even enabling the use of the same animation asset across multiple projects. Animations that can run in real-time also allow players to control the action on screen. 

Real-time animation can also be used for simulations and other types of interactive applications. While real-time animation used to be limited to simple graphics, it has now evolved to create highly realistic images.

2D vs 3D animation


For years, film animation was primarily produced in two dimensions. However, the introduction of computer-generated imagery (CGI) ushered in a new era of 3D animation. Today, a variety of techniques are used to produce both 2D and 3D films. So, what are the key differences between these two types of animation?

2D film animation is created with drawings or paintings on transparent celluloid sheets that are photographed and placed together in a frame. When the frames are projected in rapid succession, the images appear to move. 2D film animation can be hand-drawn or computer-generated. In both cases, the process begins with creating the individual frames, or “cells.” For hand-drawn animation, each frame is drawn on paper. For computer-generated animation, each frame is created using software such as Adobe Photoshop, After Effects, or Unity. Once the frames have been created, they are photographed and edited together to create the final animation. 

3D film animation is created by rendering three-dimensional products on a two-dimensional surface. The objects are then lit and photographed from various angles, and the resulting images are composed into a sequence. This sequence is then played back at a high frame rate, creating the illusion of movement. 

3D animation can be more realistic, but it can also be more expensive and time-consuming to produce due to the reliance on software. 2D animation is often cheaper and quicker to produce than 3D animation. 2D animation can also be more flexible when it comes to changes or corrections. On the other hand, 3D animation provides a more realistic look and feel, and is better suited for films with action-packed scenes or complex locations. Both types of animation have their own strengths and weaknesses, so the decision about which type of animation to use depends on the specific needs of the project.

Gender and Gender relation in manga and anime

Gender and Gender relation in manga and anime. expected to spend most of their waking hours at work, or on business-related to entertainment...